![]() ![]() Why did players and modders alike lose their minds about it? The answer is simple - up until that point, mods were free. In fact, the backlash was so harsh that Valve pulled the cord on the entire thing and issued refunds to those who had already purchased mods. Modders and players alike completely shunned the whole thing - appalled at the idea that of paying for mods just to enhance their game and do silly things like turning all dragons into Thomas the Tank Engine. When Valve announced that purchasable mods would be making their way to to the PC version of Skyrim on Steam, the backlash was severe. Boogie2988 JIt seems like history is repeating itself. If creation club is paid mods then burn it to the ground. Many of us shudder to think back to when Bethesda and Valve made a similar (and ultimately fatal) mistake back in 2015, after they tried to introduce a paid modding structure for Skyrim via Steam Workshop. ![]() ![]() If you've played Elder Scrolls on PC in years past, this probably sounds horribly familiar to you. ![]()
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